V0.0.2 [Welcome to Revo]






V0.0.2
[ADDED]
Rocky biome. Rocks are found more common here. No vegetable currently grows. Rocky biome is uncommon.
Stamina and hunger and its corresponding UI bars.
Health has now its UI bar.
Saving system for health, stamina and hunger.
Starving mechanic: food drops by 1% every 24 seconds. In 40 minutes a full hunger bars drops to 0. If the hunger bar is at 0, health will lose 1% per second.
Stamina let you run and jump. Every jump consumes 15 stamina points, running consumes 5% stamina points per second. If you don't run for 4 seconds, stamina regens 3 points per second.
Hunger is linked to other player stats. If hunger is above 80%, stamina recharges 50% faster. If hunger is under 30%, stamina recharges 50% slower. If hunger is under 30%, player speed is decreased by 15%. If hunger is above 70%, player recharges 1 hp every 72 seconds (20 HP per day).
If the player is running food goes down twice as fast.
Player can now eat food. When hovering a food item, a stomach icon on the UI pops up. Dragging the food item to the icon will eat one piece of food (no matter how many you're dragging).
Berries can now be eaten. They give 6 hunger points (2 minute and 24 seconds of real-time food value).
Eating berries restore 1 HP per berry (item).
Added grounded sticks (5 variants) and the stick item. Can be stacked up to 20. Has a burn value of 0.1 (half the wood value).
Trees now drop 1-3 sticks depending on tree's age.
Bushes without berries can now be harvested for plant fibers. Harvesting a bush with berries will take 6 days to regrow berries, harvesting a bush without berries will leave it ripped and will take 6 days before regrowing (without berries, and the berries regrow countdown starts from then)
Stone axe. Lasts only 55 tree hits and it's very slow. Can be crafted with 4 stone pieces, 3 sticks and 3 plant fibers.
Stone club. Extremely slow, but does a decent amount of damage as a first weapon. Crafted with 5 stone pieces, 4 sticks and 6 plant fibers. Lasts 40 hits. Slows the player by 20% when equipped. High knockback, gives 10 armor when shielding. Average range.
Fighting stick. Faster than the club, very low damage. 6 sticks and 2 plant fibers. Lasts 55 hits. Slows the player by 10% when equipped. Low knockback, gives 10 armor when shielding. Range is slightly above average.
Added basic menu graphics. Just a small background environment where the camera loops.
Goner randomly spawns around the world.
Post processing.
Player can still walk underwater, but it loses 10 HP per second. This is momentary.
[CHANGED]
Updated auto-gather items toggle placeholder to fit general UI style.
Removed placeholder axe and pickaxe items. Removed iron sword from crafting.
Torch light now goes from 100% to 80% with 100%-15% torch durability, and from 80% to 0% when torch durability is between 15% ad 0%.
Dropped items now have no friction.
Goner doesn't damage the player anymore with any collision: it damages it only if the player touches it from above (you could jump on its head and stay there)
Refactored water shader. That was not supposed to happen in this patch but during a late-night insomnia episode I got an idea to make water waves move towards the shore, something that I was for a long time looking for. Took me 10 hours to make it work, but it surprisingly did. Delayed release by more than one week. Also, shader is available for free! Check out my website or https://github.com/Lazy3valuation/LazyToonShader
Goner has more range.
Swords now use 3 stamina per use.
Axe uses 3 stamina per chop.
Pickaxes use 5 stamina per use.
[FIXED]
Now player dies if health is 0, even if no events have happened (player only died if he took damage that would decrease its life equal or less than 0).
Fixed ELISA shader being purple and invisible during spawn animation.
Fixed ELISA invisibility mask not working sometimes.
Respawn position is now set at the spawn point of the world.
Fixed a bug where you would fall from the world if you respawned far away from where you died.
Fixed a bug where you would sometimes spawn underwater.
Fixed a bug where player would not die if it was falling.
Fixed a bug where chunks would not despawn if game was paused.
Fixed a bug where wind particles were far away from player's camera.
Fixed a bug where item icons were bigger when moved outside inventory UI.
Fixed goner going halfway under the terrain with attack animation and hitbox moving with it.
Fixed many, many world loading and saving bugs.
Toggle key to auto-gather items was outside the screen.
Fixed "quit" key not working in menu.
Fixed inventory UI showing over ELISA "nothingness" during world creation.
Fixed rocks shaders, had too much fog when they were far away.
Fixed low LOD trees having lighter color than their high LOD tree variant.
Fixed water still being lit at night, also slightly modified its shader to fit a more cartoonish style.
Fixed torch dropped item being somewhat light at night.
Fixed trees and grass becoming too bright when a light source was close to them.
Fixed a bug where terrain mesh normals were not being calculated.
Fixed a bug where border values of the mesh were not being saved, causing terrain mesh normals to break when reloading a save.
Fixed a shader bug where wind would move trees from the base, resulting in a sort of "floating" trunk.
Fixed a bug where player would gather, chop or mine objects when it was looking at the wrong side of the object.
Fixed a bug where player would run faster if it was gathering, chopping or mining an object.
Fixed a bug where player would run slower when moving vertically (from the camera's point of view). Now player *appears* to be moving faster when moving vertically, but it is movign at the same speed as the horizontal movement speed.
Fixed a bug where you could hit trees when they were falling down.
Fonts in the Menu were different. Now they're al Dogica.
Fixed spawning particles moving and speeding up with player movement. Now they stay at spawn location.
Fixed player attacking before going to gather an object or when pointer was over UI if it had a weapon equipped.
Fixed a bug where the player would get stuck inside objects which could interact with (e.g. inside bushes) without doing any action.
Fixed fall animation playing incorrectly.
Fixed a bug where player could move when using pickaxe.
Fixed a bug where player could chop falling trees consuming axe durability.
Fixed a bug where durability was "shared" between same type objects in the inventory.
Fixed sword animation breaking when sword broke or when player changed item while animation was playing.
Files
Get Please, Enjoy Your Stay
Please, Enjoy Your Stay
Sandbox survival: build, explore and fight!
Status | In development |
Author | Senfineco Games |
Genre | Survival, Fighting |
Tags | Exploration, Indie, Low-poly, nature, Singleplayer, Third Person, Top-Down, Unity |
Languages | English |
More posts
- V0.0.4 [A pleasant stay]1 day ago
- V0.0.3.1 [A warm welcome]16 days ago
- V0.0.3 [Sounds of survival]28 days ago
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