V0.0.3 [Sounds of survival]
[ADDED]
Sounds! You got a sound for almost everything now. Now it feels like a real game.
Added version number on the bottom left of the screen.
Light small rocks are now flint rocks. They can be gathered without tools for 1 flint.
Rocks, when mined, now drop an additional flint, 1 + 1/4 chance to drop another one.
Flint sword. Almost as fast as fighting stick, but with more range, damage and more than twice as durable.
Flint axe. Quicker and almost twice as durable as stone axe.
Flint pickaxe. First pickaxe, slow but it does its job. It's not much durable; it lasts about 9 mined rocks. You can still mine a minimum of 9 flint with that.
Flint large rocks. Spawns between 2-5 flint pieces and 1 rock + 1/4 chance to get another rock. Naturally occuring around the world!
Flint shovel. Used to dig things (no way??).
Bush roots can now be digged to harvest other plant fibers
Carrots! Dig the white flowers and you get 2 of them.
Hemp. Can be harvested to get 1 plant fibers. After harvesting the hemp bush, you can dig hemp roots to get hemp roots crafting item.
Minimap! You can now place waypoints in a minimap and follow them with an in-game arrow. Press M to open or the Minimap icon in the UI. Death also adds a death point automatically in the minimap.
Hemp roots. Currently useless.
Added options. Audio is customizable, and you can choose how much "pixelation effect" is applied to the game texture. You can even disable it selecting "1".
You can now create or load a world in the menu by pressing "Enter", and pressing "Exit" will close whatever panel was opened.
[CHANGED]
Torch now last for 5 (real) minutes. Previous duration was 100 seconds.
Reduced terrain slope (lowering max terrain with it)
Reduced default pixelation of the game.
Changed editor version to Unity 6. Hopefully this will not break anything.
Goner now changes space target if it's stuck moving for more than 10 seconds.
Campfire now does damage when an entity is above it and the campfire is lit.
Max stamina recharge speed is now applied when above 60% hunger (from 80%).
Min stamina recharge speed is now applied when under 15% hunger (it was 30%). Enjoy more stamina!
Inverted Q and E camera rotation axis.
Now campfires do damage when the campfire is lit and an entity is above it.
Changed every font in the game to make it more readable.
Removed Unity splash screen.
Campfire now cost 5 rocks instead of 10. Torch cost 2 sticks.
Reduced many other recipes material.
Rocky biome is twice as common now.
Disabled "F" key for free camera movement for debug.
[FIXED]
Fixed a bug that caused the in-game canvas size to be smalled than 1920*1080, which needed resizing for each HUD of the game.
Fixed loading and saving screen having different size from menu and game screen.
Player camera rotation and player rotation now are correctly saved and loaded.
Fixed campfires bug that caused no light, lights increasing to infinity and a small light staying lit even when campfire finished burning.
Items could be taken when player was dead (e.g. when saving, exiting and reloading the world after dying)
Dropped items now can change chunks where they are saved. This resolves possible errors/item duplications.
Health regeneration now applies only if the player is alive.
Fixed player resurrecting if it was dead but health was still somehow more than 0 and the player saved and reloaded the game (alive variable is now saved).
Fixed player could move while chopping trees if it timed correctly movement and mouse click
Fixed a bug where you could start a gather animation again when gathering.
Removed a "3" written above the stomach UI used to eat.
Fixed "pause" that could be activated during world loading.
Rotation and pause blocked again during spawn.
Fixed inventory being above loading screen after loading finished.
Fixed campfire light speed flickering too fast.
Torch and campfires lights now start with correct lights intensity when loading, according to campfire/torch fire intensity value.
Fixed a bug where the player could move after dying, before respawn animation began.
Fixed a bug that caused items to not be auto-gatherable after saving and loading a world.
Fixed torch and campfire sounds not looping correctly.
Get Please, Enjoy Your Stay
Please, Enjoy Your Stay
Sandbox survival: build, explore and fight!
Status | In development |
Author | Senfineco Games |
Genre | Survival, Fighting |
Tags | Exploration, Indie, Low-poly, nature, Singleplayer, Third Person, Top-Down, Unity |
Languages | English |
More posts
- V0.0.4 [A pleasant stay]1 day ago
- V0.0.3.1 [A warm welcome]16 days ago
- V0.0.2 [Welcome to Revo]28 days ago
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