V0.0.4 [A pleasant stay]
V0.0.4 - "A pleasant stay"
[General QoL]
[ADDED]
- You can now start automatically an action (gathering items, chopping trees, mining rocks etc.) by simply pressing F instead of clicking with the mouse.
- You can move by pressing CTRL and left click anywhere!
- Added an option to decide how much trees can become transparent when the player is behind them. When set to 0, trees stay completely visible.
- When trying to craft an item without enough materials, an info text pops up telling you what you need to finish the crafting.
- Beds! You can craft now the improvised cot. It's definitely not comfy, sleeping through it might remove a bit of health. You also consume less hunger when sleeping, depending on the bed quality.
- Task panel helps you go through the game, when you don't know what to do!
- Crowbar! Useful tool that helps you pick up placed objects.
- Hammer, similar to the crowbar, but it breaks down placed objects and gives you a percentage of the materials used to craft them. You get between 30% to 100% (random, per-material list) the amount used to craft the object.
- New equip section in the HUD! Now you got the crafting AND the equip panel in the same panel. Select them with the left buttons. Note: armor is locked, will be unlocked in future updates.
- Flint gathering tool, a simple tool used to increase the chances of getting harvestable loot (plant fibers, berries, hemp roots etc). You get around 30% more loot. Place it in the utility slot and it will be automatically used!
- New section in menu which shows a countdown for the next coming update!
- E.L.I.S.A. text after spawning!
[CHANGED]
- Lowered disclaimer text
- You can now place torches on the ground! Super useful during night, to fight or use tools to get resources. Remember: to drop a placeable, you can press LEFT ALT + left mouse click to drop them from the inventory.
- Carrots now heal for 2 HP each when eaten.
- Reduced Discord and Bluesky social buttons size in menu.
[FIXED]
- Cursor object font (the text used to inspect objects) had a different font from Dogica.
- Social icons were above loading and saving black panels when game was in menu scene.
- Now using a sword while moving to do an action (e.g. gathering an item) correctly stops the action.
- If an option is missing (e.g. due to a new version of the game) it's added with a default value now.
- Lights with low intensity gave a "negative" lighting to main light, resulting in a dark area around torches or campfires during the day. This was due to a shader bug which added main light color to every object, resulting in a lighter color than what the material had. Thus, I needed to recolor most of the objects; you can notice the difference from ver. 0.0.3.1 and this one.
- Fixed a bug where you could navigate some buttons (crafting, map etc) with W S keys and select them with space.
- Plant fibers had a burn value 2.5 times higher than wood, now it's half, like the sticks.
- Fixed a bug where mining would drain 5 stamina even when stopped mining.
- Fixed mining animation that checked if player could mine if he had at least 3 stamina (mining consumes 5 per hit)
- Fixed a bug that caused recipe buttons to show outside of the panel and could not be scrolled.
- Fixed a bug where you could change target during an action and do the action to that target, even if it's distant (e.g. chop a tree, change target and chop another distant tree)
Files
Get Please, Enjoy Your Stay
Please, Enjoy Your Stay
Sandbox survival: build, explore and fight!
Status | In development |
Author | Senfineco Games |
Genre | Survival, Fighting |
Tags | Exploration, Indie, Low-poly, nature, Singleplayer, Third Person, Top-Down, Unity |
Languages | English |
More posts
- V0.0.3.1 [A warm welcome]16 days ago
- V0.0.3 [Sounds of survival]28 days ago
- V0.0.2 [Welcome to Revo]28 days ago
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